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Stand Out Arrows

Stand Out arrows awaken or reroll a Stand. Choose between a regular roll, a tier-focused crafted arrow and a Part-focused arrow before spending materials.

Stand Out arrows: get a first roll

The Mysterious Arrow is the starting item for awakening or rerolling your Stand. Complete the tutorial for an early arrow, then look to crafting, bounties, quests, Train Raid or Raid Shop for more. If you have just started, the beginner route takes you through movement, the first fight and Jodio’s direction to Meryl.

Arrow Parts are crafting materials for Mysterious Arrows. They come from Meteor, Money Transport, Metal Detector and Raid Shop. Keep the two inventory names separate when planning a session: an Arrow Part is a material, while a Mysterious Arrow is the usable awakening or reroll item. The item guide groups these sources beside storage and other Stand-changing items.

Lucky versus Bizarre: crafting and tier chances

Craft a Lucky Arrow with three Mysterious Arrows or get one from Raid Shop. Lucky excludes Rare results. Craft a Bizarre Arrow with nine Mysterious Arrows or get one from Raid Shop. Bizarre excludes both Rare and Epic results. Those exclusions are the first difference to consider before comparing percentages.

Scroll to see every column.

TierLucky ArrowBizarre Arrow
RareExcludedExcluded
Epic42.5%Excluded
Legendary34.0%57.9%
Mythic22.1%37.7%
Pinnacle1.5%4.4%

Lucky’s printed figures total 100.1% through rounding. Tier odds are not per-Stand odds.

For an Epic-or-higher roll with a smaller crafting requirement, Lucky uses three ordinary arrows. For a Legendary-or-higher roll, Bizarre uses nine. The higher crafted cost changes the distribution of a single result; it does not turn the item into several separate Stands. Decide whether you want more individual rolls or a narrower tier range before combining your arrows.

The Lucky card describes its Pinnacle chance as matching at least one Pinnacle from three regular arrows. Bizarre uses the same comparison with nine regular arrows. The printed Pinnacle figures are 1.5% and 4.4% respectively. A tier result still needs to resolve to a Stand within that tier; those percentages do not identify a named Stand’s chance.

Part 3 and Part 5 focused arrows

The Part 3 Mysterious Arrow awakens Part 3 Stands. Its named exceptions are The World and Star Platinum at 5% each, with other results described as equally likely. It is obtained through crafting. Use this rule when your target is one of those Part 3 kits, and compare the actual moves in Star Platinum and The World before choosing a target.

The Part 5 Mysterious Arrow restricts awakening to Part 5 Stands. King Crimson is its named 5% exception, with other results described as equally likely. Sources include crafting, Train Raid and the shop. The King Crimson guide explains Doppio, Frog Phone calls, Alter Ego and the full form’s skills.

Part focus and tier focus answer different questions. A Part 3 arrow targets a group by Part; Lucky and Bizarre exclude rarity tiers. Start by deciding whether the Part restriction or the tier exclusion serves your goal. Then gather the matching item rather than treating every arrow as interchangeable.

Keep a Stand before changing your loadout

Visit D’Arby at the Docks if you want to keep a Stand before trying a replacement. His Stand Storage can turn a Stand into a chip. A chip can be slotted back into storage, or used to take its Stand. Using it permanently loses the Stand you currently have equipped, so choose what to save before equipping a different chip.

King Crimson also has a chip route: the chip is listed at 1% in Hard Train Raid or 200 Tokens in Raid Shop. That gives it a different acquisition option from the Part 5 arrow. Read the chip details if you are comparing a focused roll with raid progression.

Arrows, variants and removal do different jobs

Hermit Purple comes from Bill’s Request with Hamon and no Stand. Its quest condition is different from using an arrow. If that is your goal, plan around the quest and sub-ability requirement rather than crafting a Part 3 arrow simply because Hermit Purple belongs to Part 3.

Opal Roka is a variant-changing item affecting Star Platinum, Star Platinum: The World, The World and The World: Alternative Universe. It has a 10% swap chance and a separate 10% chance to lose the Stand. Emerald Roka removes a Stand, with the removal chance scaling by grade; removal requires Hamon or Vampire and unlocks the sub-ability’s full moveset. Use these items for their specific purpose rather than as replacements for an arrow reroll.

After a roll, return to the Stand index and learn the kit before deciding on another one. If you have a code reward to claim, Phone codes can lead to Mysterious, Lucky or Bizarre Arrows, depending on the posted reward.

Sources

November 15, 2026.