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Stand Out Guides

Choose a Stand Out guide for the action in front of you: finish the tutorial, get the Phone, craft an arrow, preserve a Stand or learn a new moveset.

Stand Out guides: your first session

Follow the beginner guide if you are at the opening tutorial. Start with Left Shift to sprint and Q to dash, then follow the direction arrow toward the road. The first fight teaches Mouse1 light attacks, R heavy attacks and F block. After helping the stranger, speak to him: Jodio directs you to Meryl at IKO IKO.

Meryl gives you the Phone during the Storyline 2 heist briefing. She sends you after Rohan’s diamond. At the villa, search shelves, paintings, wall panels and hidden levers for the vault mechanism. Use C to crouch around cameras. After opening the vault, complete the escape with the diamond and Lava Rock. The beginner page keeps this route together so you can resume at the objective you have reached.

Get rewards through the Phone

Open the Phone’s Gifts (Codes) app for code entry. The codes page gives selectable strings, posted rewards and status. RELEASE is listed for three Mysterious Arrows, HUGE100K for one Bizarre Arrow, and 50KLIKES for Lucky Arrows and Coins. THANKYOUHUGERELEASETHANKS has an announced November 15 expiry and lists two Mysterious Arrows plus one Lucky Arrow.

Copy one whole code, enter it and read the response before trying another. If the response is invalid, check spelling and extra spaces, then the code’s status and any new-server requirement. An already-redeemed message belongs to a different problem from a misspelled code. The code guide walks through those cases without making them the focus of the rest of your session.

Plan an arrow craft or focused roll

Use the Stand Arrow guide when deciding whether to spend several ordinary arrows on a crafted one. Lucky costs three Mysterious Arrows and excludes Rare; Bizarre costs nine and excludes Rare and Epic. Their tier tables show how the result distribution changes. Those tier probabilities are separate from the chance of a particular named Stand.

For a Part-focused route, the Part 3 arrow lists The World and Star Platinum at 5% each. The Part 5 arrow lists King Crimson at 5%. Compare the kits before choosing one. A player who enjoys projectile defense may want to learn Star Platinum’s parry, while someone interested in prediction can explore King Crimson’s Epitaph and time mechanics.

Gather Arrow Parts through Meteor, Money Transport, Metal Detector or Raid Shop when your goal is crafting Mysterious Arrows. Regular arrows also come from the tutorial, bounties, quests, Train Raid and Raid Shop. Choose the activity matching the item you need rather than treating materials and usable arrows as the same inventory entry.

Learn a Stand one control at a time

The Star Platinum guide separates Barrage, Star Finger, Ora Smash and Inhale from EX actions. Start by recognizing range and displacement, then learn the held variants. Holding F followed by Mouse1 catches a projectile; R/Mouse2 deflects it. Those are two distinct responses to practice.

The The World guide covers knives, Hole Puncher, Head Slam and its Time Stop variants. Learn cursor aiming before the held Time Stop knife interaction. Compare normal Time Stop with holding for Quick Time Stop and tapping again for Road Roller.

The King Crimson guide begins with three Frog Phone calls and the stage-3 Alter Ego switch. It then separates Epitaph, Time Skip and Time Erase. Hold-and-release previewing and selecting double behavior are different input patterns. The Stand index offers twelve further official-card destinations by skill theme and Part.

Preserve your progress before a replacement

Go to D’Arby at the Docks for Stand Storage if you want to save a Stand before changing loadouts. He can turn it into a chip. Using a chip permanently replaces your equipped Stand. King Crimson Chip also has a Hard Train Raid route at 1% or a Raid Shop price of 200 Tokens.

Read Items before using Roka. Opal has a 10% variant-swap chance and a separate 10% Stand-loss chance. Emerald removes a Stand, with the removal chance scaling by grade and a Hamon or Vampire requirement. Removing the Stand unlocks the sub-ability’s full moveset, which matters if you are planning a sub-ability route.

Use the Wiki hub to switch between item lookup, code entry and Stand mechanics when your next task changes. The homepage keeps the official board, Roblox and Discord destinations beside the handbook’s main routes.

Sources

November 15, 2026.