Stand Out Star Platinum
Stand Out Star Platinum combines close-range punches, a mid-range finger strike, a pulling tool and projectile defense. This Part 3 kit also has a separate EX moveset.
Stand Out Star Platinum: what the kit does
Star Platinum gives you several different ways to interact with an opponent rather than a single punch button. Barrage supplies repeated close-range hits. Star Finger reaches farther, while Ora Smash sends an enemy away. Inhale changes positioning by pulling enemies and objects toward the Stand. Learn those jobs separately so you can recognize what happened when an attack connects or misses.
Its defensive feature is Platinum Parry: hold F, then use Mouse1 to attempt a projectile catch or R/Mouse2 to deflect. Catching and deflecting are different actions. Practice the input you intend instead of pressing both follow-ups together. The ordinary block key is therefore also the starting point for this Stand-specific projectile interaction.
Base abilities and cooldowns
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| Move | What it does | Base cooldown |
|---|---|---|
| Barrage / Rage Finish [hold] | A repeated punching attack with a held Rage Finish variant. | 23s |
| Star Finger | Extends a finger for a mid-range strike; tap and hold variants. | 35s |
| Ora Smash | A heavy punch that launches enemies; holding extends range. | 32s |
| Inhale [hold] | Pulls enemies, loose objects and cars; stuns without damage. | — |
| Pilot Mode | Control the Stand through its pilot mode. | — |
| Platinum Parry | Hold F, then Mouse1 to catch or R/Mouse2 to deflect a projectile. | — |
Start with the difference between reach and displacement. Star Finger is the explicit mid-range strike. Ora Smash adds a knockback outcome, so watch where the target finishes rather than judging only whether the punch lands. Inhale deals no damage itself: use it to understand pulling and grounding, not as a substitute for an attack.
The cooldown column describes base cooldowns. A useful practice routine is to use one named move, recognize its animation, then watch for that same move to become available again. Keep your first attempts simple enough that you can tell whether you tapped, held, or used an EX action.
Tap, hold, pilot and environmental interactions
Holding Ora Smash extends its range. Star Finger also has separate tap and hold demonstrations. Barrage’s held version is Rage Finish. Try a short press and a deliberate hold as separate attempts; that makes the variation easier to identify than repeatedly pressing the same input during an animation.
Inhale is a held action. It can ground flying enemies and shake ripe fruit from trees, as well as drag loose objects and cars. Those environmental uses are worth trying away from a fight first. They let you learn the pull without having to track damage, defense and several attacks at once. Left Control is the general Pilot Mode control; E summons the Stand and T accesses EX moves.
EX moves and Time Stop
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| Move | EX condition | Base cooldown |
|---|---|---|
| Stand Jump | 1 bar | 2s |
| Tandem Flank | 2 bars | 45s |
| Time Stop / Quick Time Stop [hold] | EX move | 20s |
Stand Jump launches you upward. Tandem Flank attacks from opposite sides with you and the Stand. These do different jobs: one changes your elevation, while the other creates a two-sided attack. Learn the jump’s trajectory before trying to use it during a complicated exchange.
Time Stop freezes time and grows in duration with Ability. At 100 Ability, the duration is twice its base value. Holding selects Quick Time Stop, which removes startup in exchange for half the original duration. Another time-stopping Stand can overwrite it. Keep the normal and quick versions distinct when learning: the held version changes both how soon the stop begins and how much time you have inside it.
Getting Star Platinum and keeping it
The Part 3 Mysterious Arrow can awaken Star Platinum, with a printed 5% chance for this named Stand. That focused arrow comes from crafting. For the materials and alternatives, use the Stand Arrow guide. The tutorial gives an early Stand Arrow, so new players should begin with the first-session route before planning a focused roll.
If you want to save your current Stand before changing it, D’Arby at the Docks handles Stand Storage and can turn a Stand into a chip. Using a chip replaces the equipped Stand permanently. Opal Roka can swap Star Platinum to its other version with a 10% chance, but also has a separate 10% chance to remove the Stand. Read the item guide before choosing that route.
Compare this kit with The World for knives and Road Roller, or King Crimson for Epitaph and Time Erase. Return to the Stand index to browse the other skill themes.
Sources
November 15, 2026.