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Stand Out Stands

Find a Stand’s abilities, forms and acquisition route. Start with the three full profiles below, or browse the fifteen-entry index by skill theme and Part.

Stand Out Stands: choose a kit to learn

Start with an action you want to understand: projectile defense, a ranged attack, remote control, prediction or movement. Star Platinum combines punches with Star Finger, Inhale and Platinum Parry. The World adds cursor-aimed knives and Road Roller to a close-range kit. King Crimson uses Epitaph, Time Skip and Time Erase after its Doppio form progression.

The profile pages put base cooldowns beside each move and separate EX costs from ordinary attacks. That helps when a familiar name has several input variants. Compare what the move does, whether you tap or hold, and which form or resource it needs. Those differences tell you more about playing the kit than a single ranking would.

Fifteen Stand entries

Scroll to see every column.

StandPartSkill themesDestination
Star PlatinumPart 3Close-range punches, Inhale, projectile parry and Time StopOn-site guide
The WorldPart 3Knives, Hole Puncher, pilot Barrage and Road RollerOn-site guide
King Crimson (Full)Part 5Doppio / Alter Ego, Epitaph, Time Skip and Time EraseOn-site guide
Highway StarPart 4Scent tracking, Pursuit and nutrient drainingOfficial Trello card
CinderellaPart 4Hair, faces, enhancements and body changesOfficial Trello card
EmperorPart 3Gunfire, held shots and Fan The HammerOfficial Trello card
Silver ChariotPart 3Rapier attacks, Blade Eject and armor toggleOfficial Trello card
Magician's RedPart 3Fire attacks, pulling, detection and pilot modeOfficial Trello card
Beach BoyPart 5Fishing line, hooks, reeling and target controlOfficial Trello card
MandomPart 7Rewind timing, watch setup and gun attacksOfficial Trello card
Heaven's DoorPart 4Book transformation, written commands and page removalOfficial Trello card
HarvestPart 4Colony movement, searching, commands and item collectionOfficial Trello card
Hermit PurplePart 3Vine movement, pulling, Spirit Photography and HamonOfficial Trello card
Star Platinum: The World—Bearing Toss, Time Jump and short / full Time StopOfficial Trello card
The World: Alternative UniversePart 7Deadly Shot, Hole Puncher and Time StopOfficial Trello card

Summon, tap, hold and pilot

E is the general summon control, Left Control enters Pilot Mode, and T accesses EX moves. Mouse1 is the light attack, R/Mouse2 is the heavy attack, and F blocks. The beginner guide places those controls beside the opening tutorial and villa route so you can learn them in context.

A held input can change the action rather than merely repeat it. Star Platinum’s Ora Smash gains range when held. The World uses a held Quick Time Stop, while another tap selects Road Roller. King Crimson’s Time Skip uses hold to preview and release to move; its Time Erase hold selects double behavior. Learn each variation separately so you can identify the result of your input.

Pilot mode is another distinction to watch. The World has a pilot Barrage variant, and several other entries have remote-control features. Practice the ordinary version before piloting so you can recognize changes in position and control. Left Alt is camera lock, a separate input from Left Control.

EX costs and different time abilities

EX actions have their own resource conditions. Star Platinum and The World both list Stand Jump at one bar with a 2s base cooldown and Tandem Flank at two bars with a 45s base cooldown. The World’s Time Stop lists four bars and a 36s base cooldown. Star Platinum’s Time Stop has a 20s base cooldown and a held quick version.

King Crimson works differently. Time Skip spends one bar and advances two seconds within 100 studs, including ongoing attacks and cooldowns. Time Erase spends two bars, leaves a double and lets the user move unseen, with other Time Erase users able to see and hit them. These actions are distinct from freezing time. Its profile explains which attacks end erasure and how the double behaves.

Arrows, quests, chips and variants

Finish the tutorial for your first Stand Arrow. The regular Mysterious Arrow awakens or rerolls a Stand. A Part 3 focused arrow lists Star Platinum and The World at 5% each, while the Part 5 focused arrow lists King Crimson at 5%. For crafting costs and Lucky versus Bizarre tier chances, open the arrow guide.

Some entries have a separate route. Hermit Purple comes from Bill’s Request with Hamon and no Stand. Star Platinum: The World is obtained by using Opal Roka on Star Platinum. Opal also affects The World and its Alternative Universe version: it has a 10% swap chance and a separate 10% chance to lose the Stand. Read item uses before choosing a variant change.

King Crimson Chip comes from Hard Train Raid at 1% or Raid Shop for 200 Tokens. D’Arby at the Docks handles Stand Storage. Using a chip permanently replaces the equipped Stand, so decide what to save first. If you are collecting arrows through code rewards, the codes page includes the strings, posted rewards and Phone redemption steps. Return to Wiki or Guides when your next question is progression rather than a moveset.

Sources

November 15, 2026.