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Stand Out Hermit Purple

Get Hermit Purple through Billy’s quest while standless with Jonathan Hamon: defeat DIO once and use Life-Giving Overdrive on plants 15 times. Its vine movement distinguishes quick swings from a held pull.

Stand Out Hermit Purple abilities

Stand Out Hermit Purple combines traversal, target information and guard-bypassing pulls. Get the Stand by completing Billy’s quest with Jonathan Hamon and no Stand equipped. Arrive with Jonathan Hamon and no Stand before attempting that route. Once acquired, focus on the difference between swinging through open space and pulling directly toward your aim.

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AbilityPurpose and inputBase cooldown
Hermit’s Sling / Swing / PullTap to swing from a high side surface; hold to pull toward aim.5s in combat; none outside
Boulder Hold / Pull Rock / ThrowLift a rock for heavy basic attacks; use again to spin and throw.24s
Spirit PhotographySelect a leaderboard player and develop a photograph of their surroundings.15s
Hermit GraspPush nearby enemies outward, then pull them in; bypasses guard without damage.8s
Hermit Grasp EXRanged bind and reel; interrupts flight, bypasses guard, no damage. Costs 1 bar.16s

The ordinary grasp and EX grasp share a control theme but have different reach and resource conditions. Their guard bypass does not imply a damaging hit; both are explicitly described without damage.

Tap to swing, hold to pull

For a swing, tap toward a high surface to either side. The vine catches that surface, carries you forward through open space and releases upward. Repeated swings favor alternating sides. Look for the next usable side surface rather than repeatedly aiming at the same point directly ahead.

Holding changes the action to a pull toward your aim. Release when you want to let go. Press Jump for additional lift. That means you can choose between a moving arc and a more direct approach: the held input is not simply a longer version of the same swing.

Outside combat the sling has no cooldown; in combat its base cooldown is five seconds. Keep that distinction in mind when moving from travel into an encounter. A route that allows uninterrupted out-of-combat swings can become less forgiving once the combat cooldown applies. Choose a destination where you can act after releasing, rather than assuming the next grapple is immediately available.

Use the rock, photograph and grabs

Boulder Hold pulls a rock from the ground and changes basic attacks to slower, heavier strikes with increased damage and stun. Using the ability again starts a hyperarmored spin that repeatedly knocks nearby enemies away before throwing the rock. The rock bursts on impact and can hit surrounding targets. Decide whether you want the held basic attacks before triggering the throw phase.

Spirit Photography begins with a player selected from the leaderboard. It develops a photograph showing that player and their surroundings. Use the photograph’s surroundings to orient your search and choose where to look next.

Ordinary Hermit Grasp first pushes nearby enemies away and then pulls them toward you. It briefly prevents blocking while bypassing guard. EX Grasp instead aims at an enemy from range, binds them and reels them in, also interrupting flight. Since neither deals damage, their immediate benefit is positioning and interruption. Choose them for those effects rather than expecting a finishing blow.

Billy’s Jonathan Hamon quest

Start Billy’s quest while standless with Jonathan Hamon equipped. The two objectives are to defeat DIO once and use Life-Giving Overdrive on plants 15 times. Finish both objectives to receive Hermit Purple.

Life-Giving Overdrive costs two EX bars and has a 25-second base cooldown on the Jonathan Hamon card. Aim at a nearby growing crop. It accelerates growth for ten seconds and stops when the crop is ready to harvest. Work with eligible growing plants rather than assuming every decorative object can satisfy the objective.

DIO appears at night. Plan that objective around the spawn condition instead of searching indefinitely during the day. DIO can also drop a The World chip, a separate reward from completing Billy’s quest.

Preserve a Stand before becoming standless

Read the quest and evolution preparation guide before clearing a Stand. Save anything you want through D’Arby storage and chips. Emerald Roka is the removal item; its chance depends on grade, and the existing removal route requires Hamon or Vampire. For Billy, make sure the relevant sub-ability is Jonathan Hamon before committing to removal.

Arrow rolling, Opal variant swapping and Billy’s reward are separate systems. The arrow guide explains the first, while the raid guide covers material farms and raid-specific chips. Those activities can support other loadouts, but neither replaces the two objectives on Hermit Purple’s own quest card.

Sources

Sources checked November 15, 2026.