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Stand Out Raids

Choose Train for the King Crimson chip route or Highway Star for its own chip route. Each hard raid lists its chip at 1%, while its own shop offers it for 200 tokens. Start Bizarre Adventures with Donatello near the Museum of Oahu.

Stand Out raids: choose your reward first

Stand Out raids begin through Donatello in the park near the Museum of Oahu. He starts Bizarre Adventures. This guide covers the documented Train and Highway Star routes: use Train for King Crimson’s chip and Highway Star for Highway Star’s chip. Both also supply arrows and crafting materials, so choose the item you need before selecting difficulty.

For a named chip, choose between its hard-mode reward roll and saving 200 tokens at the matching shop. King Crimson belongs to Train; Highway Star belongs to its own raid. The shop comparison below keeps each destination beside the item you want.

Read the Train cart objective

Train moves between carts with randomized objectives. Read the active task when entering each cart instead of treating the list below as a fixed order. The Prosciutto fight is the explicitly fixed cart. Enemy wave composition can depend on party size, and the roof fight includes a randomized Pinnacle boss kit.

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Cart taskWhat to doImportant condition
Old Lady’s belongingsFind her scarf or lemonade, return it, then locate the pin in her purse to pick the next door.Returning the belonging does not finish the door step.
Coco Jumbo defenseProtect Coco Jumbo for 140 seconds.Stay on the defense objective for the timer.
Enemy wavesClear two waves of five NPCs, with Stand users and ordinary enemies.The encounter varies with party size.
Aging civiliansGet an ice pack, hide Coco Jumbo under a seat, and give civilians ice packs.Protect civilians from aging or dying for 1:45.
Pesci’s lineFind the conductor’s key while avoiding the line.Dismiss your Stand and crouch behind couches.
Unthreatened key searchFind the conductor’s key and open the next car.This variation has no threat.
ProsciuttoDefeat Prosciutto.This cart is fixed, not randomized.
Roof fightDefeat three Passione members, dodge obstacles, then break the roof to re-enter.The boss has a Pinnacle Stand; the other two have non-Pinnacle kits.
Three hintsFind three hints, including ground items, then question passengers.Exposed Passione members must be defeated to continue.

For the belongings cart, resolve the request before searching the purse for the pin. For a key cart, distinguish the safe variation from the Pesci variation before moving through open space. The latter specifically calls for crouching and dismissing your Stand behind couches; ordinary fighting does not replace the key objective.

During the aging task, protecting yourself with an ice pack is only the beginning. Coco Jumbo must be hidden and civilians need their own ice packs through the one-minute-forty-five-second protection period. SPTW’s Campfire dries and heals, but its warmth worsens aging. That makes it a poor substitute for the stated ice-pack protection in this objective.

The roof encounter has an exit action after the enemies are defeated: break the cart roof to return inside. Keep watching for obstacles while fighting. In the hints cart, collecting three clues leads into passenger questioning, which reveals Passione members; finding the items alone is not the full task.

Highway Star’s three phases

Highway Star Raid records a short, specific sequence. First reduce Highway Star to half health. Then drive into oncoming traffic while Hey Ya! finds the dead Highway Star user. Finally kill Highway Star. Recognize the change to the driving objective rather than continuing to treat the half-health transition as an ordinary uninterrupted boss fight.

The traffic phase is a required task in the recorded route. Follow Hey Ya!’s search progression and the driving objective before returning to the final kill. Prepare for both fighting and driving: the health transition starts the traffic objective, and reaching the final kill requires completing that phase rather than continuing to attack in place.

If the chip is your goal, use Hard Highway Star or the Highway Star Shop. The Stand profile explains what that reward actually plays like: Nutrients, scent selection, Foot Form and EX drains. Reading those mechanics first helps you decide whether this is the farm you want.

Compare normal and hard item rewards

Use the difficulty columns to compare arrows and materials, then check the named raid for the chip or jacket you want. Material rows include the quantity in each reward bundle. A dash marks an unlisted entry in this drop comparison.

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ItemNormalHard
Mysterious Arrow62%86%
Mysterious Arrow [Part 5]3%5%
Arrow Parts2–4 at 80%3–5 at 79%
Steel3–5 at 53%—
Lucky Arrow16%49%
Bizarre Arrow9.6%27%
Stone Mask—23%
Pesci’s Jacket — Train only5%10%
King Crimson Chip — Train only—1%
Highway Star Chip — Highway only—1%

Hard has higher listed rates for Lucky and Bizarre Arrows, while the Arrow Parts entry changes both quantity and probability. Compare the actual item row rather than assuming every reward increases in the same way. Use the arrow guide to decide whether your eventual spending goal is ordinary arrows, Lucky crafting or Bizarre crafting.

Arrow rewards feed into another choice: use the arrow to roll, or save ordinary arrows for crafting. Named chips take you directly toward that chip’s Stand, so use the raid-specific rows when selecting a farm.

Use the correct raid shop

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PurchaseTrain ShopHighway Star Shop
Mysterious Arrow7 tokens7 tokens
4 Arrow Parts8 tokens8 tokens
4 Steel10 tokens10 tokens
Lucky Arrow17 tokens17 tokens
Pesci’s Jacket25 tokens—
Bizarre Arrow33 tokens33 tokens
Mysterious Arrow [Part 5]40 tokens40 tokens
Stone Mask40 tokens40 tokens
King Crimson Chip200 tokens—
Highway Star Chip—200 tokens

Decide whether the next purchase advances your chosen goal. Spending 17 tokens on a Lucky Arrow or 33 on a Bizarre Arrow is a different decision from saving toward a 200-token chip. Materials are sold as four-item bundles, so compare bundle quantity with the crafting ingredient you still need. Do not read an eight-token material purchase as eight tokens per single Arrow Part.

For chip farming, keep the named shop destination in your plan. Train sells King Crimson’s chip; Highway Star’s shop sells its own chip. Before spending, confirm whether you want King Crimson’s form and time mechanics or Highway Star’s tracking and drain kit.

Store before equipping a chip

Visit D’Arby at the Docks to preserve a Stand you want before equipping the raid reward. A Stand Chip can be slotted back into storage or used to take its Stand. Using it permanently replaces the currently equipped Stand. Earning the chip does not itself protect the old loadout.

If your actual destination is SPTW or TWAU, switch to the evolution guide. Those routes use Opal on the appropriate base and include a separate 10% Stand-loss risk. Raid chips, base arrow rolls and Opal variant changes solve different progression tasks. Choose the route before spending the reward you just earned.

Sources

Sources checked November 15, 2026.