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Stand Out Highway Star

Highway Star needs both a scented target and a healthy Nutrient reserve. Below 60 Nutrients, keeping it summoned slows you and increases incoming damage; build the resource before committing to a long hunt.

Stand Out Highway Star abilities

Stand Out Highway Star uses Scented targets for pursuit and drains enemies to sustain its user. Nutrients are not just a bonus healing meter: low reserves impose penalties while the Stand is summoned. Decide whether you are tracking, feeding or fighting before sending the Stand away, since the right input changes with its current location and form.

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AbilityPurpose and inputBase cooldown
Barrage / Footprint FlurryNormal-form punches or Foot Form feet; Flurry applies Scented and can drain health.14s
Scent TrapCoat a throwable or place a fake arrow on the ground.30s
PursuitTap to chase a selected scent; hold to recall or cycle scents while home.28s
Nutrient SiphonFrontal grab and drain; scented enemies are held longer.18s
Foot FormHold summon to change into feet; hold again to return.3s

Form changes replace your ordinary punch option with the feet-focused attack. They do not remove the need to select a target or manage Nutrients. Keep the 3-second form cooldown separate from the 14-second attack cooldown.

Read the 60 and 100 Nutrient thresholds

Stand attacks and drains fill Nutrients up to 100. Stored Nutrients gradually heal you while Highway Star is summoned. Below 60, that summoned state makes you take 20% more damage and move 15% slower. This means an empty meter changes the cost of staying exposed even before you choose an EX action.

At 100 Nutrients, your next Scent Trap or Nutrient Siphon becomes stronger and leaves 60 Nutrients. Choose which action should consume that full-meter benefit. Spending it on a trap changes your next setup; spending it on Siphon changes the close drain. Nutrients begin fading after six seconds without feeding, so a full meter is not a permanent reserve you can ignore between encounters.

Scented enemies stay in Nutrient Siphon longer and receive more Withered stacks. Against a downed enemy, Siphon finishes them and restores 30% of your maximum health. That is a specific downed-target interaction, distinct from passive Nutrient healing or the EX pose.

Select a scent and handle counters

Scented enemies appear on your scent list and are visible through walls. Pursuit can chase the selected target within 600 studs. Tap to send it; hold to recall it. Holding while it is already home cycles your stored scents, so check where the Stand is before using the same held input.

Scent Trap can coat a throwable or create a fake Mysterious Arrow. Contact applies Scented for three minutes; the fake arrow also drains and slows its victim. Traps persist for one minute, with a limit of one arrow and two coated items. Reaching the placement limit is different from the duration of the scent already applied to an enemy.

A perfect block when Pursuit’s feet land turns them away. Once attached, the feet require becoming Soaked or riding a fast-moving vehicle to remove them; Footprint Storm’s attached feet follow the same rule. Becoming Soaked also washes away Scented. Do not assume ordinary distance alone clears the tracking effect.

Foot Form and EX resource choices

Hold summon to enter Foot Form. While piloting it, movement is 75% faster and moving into walls lets you climb. You cannot punch or fly in this form. Use Footprint Flurry for the form-specific attack; hold summon again when you need the normal body. Pursuit sent from a pilot lets you leave for the hunt and stays as the pack afterward.

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EX abilityCostEffectBase cooldown
I’m so Handsome2 barsFinish the pose to heal 25% maximum health and gain 40 Nutrients; an early hit cancels both.70s
DEEEEP SNIFF3 barsOut of combat only: scent enemies within 1,000 studs for six minutes.120s
Footprint Storm3 barsA wave catches and drains enemies; scented targets take more hits.40s

Footprint Storm can be escaped by dashing before the feet close. Its remaining feet attach for four seconds. The healing pose needs enough safety to finish; spending EX does not guarantee the recovery if an enemy interrupts you.

Choose the Highway Star chip route

The documented chip route is a 1% Highway Star Chip drop from Hard Highway Star Raid or a 200-token purchase in the Highway Star Shop. The raid guide explains the half-health fight, traffic-driving phase and final kill, along with normal versus hard rewards. The chip goal belongs to Highway Star’s own raid and shop; King Crimson’s equivalent comes from Train.

Use D’Arby storage before equipping a chip you have earned, because it permanently replaces the current Stand. For an arrow-based alternative, compare arrow pools and tiers before spending saved materials on a Part 4 Stand. The evolution routes cover Opal’s four listed versions; Highway Star’s chip acquisition is a different progression choice.

Sources

Sources checked November 15, 2026.