Stand Out SPTW
Star Platinum: The World, usually shortened to SPTW, uses a one-bar panic stop or a four-bar full stop. Obtain the variant by using Opal Roka on Star Platinum, with a real chance of losing the Stand.
Stand Out SPTW abilities
Stand Out SPTW is Star Platinum: The World, an Opal variant of Star Platinum. Its movement, projectile and recovery tools matter alongside Time Stop: Bearing Toss reaches far beyond punching distance, Time Jump previews a destination, and Campfire heals without spending EX. Choose between a quick stop and a longer commitment according to the bars and summoned state available.
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| Ability | Purpose and input | Base cooldown |
|---|---|---|
| Ora Blitz | Forward barrage carries enemies and deflects projectiles; usable while piloting. | 19s |
| Bearing Toss | A steel bearing stuns and knocks back within 250 studs; can be blocked. | 9s |
| I’m Wide Open | Counter by appearing behind the attacker and throwing a heavy punch; they may turn and block. | 24s |
| Time Jump | Hold to preview, release to jump; base distance up to 64 studs. | — |
During Ora Blitz you can punch and use sub-ability skills. That simultaneous control is a specific property of the rush. It does not make the target unable to respond to every subsequent action.
Choose short or full Panic Time Stop
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| Input | EX cost | Duration at 1 Ability | Base cooldown |
|---|---|---|---|
| Tap: short stop | 1 bar | 2s | 20s |
| Hold: full stop | 4 bars | 3.5s | 60s |
Both versions reach a 150-stud radius. The tap is instant and works even with the Stand dismissed. The full version requires the Stand summoned and has a windup. At 100 Ability both listed durations double, giving four seconds for the short version and seven for the full version. These are SPTW’s numbers, not values to copy from The World.
Use the tap when immediate access or a one-bar spend matters more than duration. Choose the hold when you have four bars, the Stand is out and the windup is acceptable. The full version has a much longer cooldown, so its extra duration carries both an upfront cost and a longer wait before repeating that choice.
Using Panic Time Stop during another player’s Time Stop allows you to move again. A sufficiently large Ability advantage can let your stop take over. Keep the tap and hold choices distinct when reacting: the short stop spends one bar, while the longer version requires the summoned Stand and four bars.
Preview jumps and handle projectiles
Time Jump reaches up to 64 studs at base Ability; additional Ability increases the distance. Hold to preview the destination and release to commit. In shift lock, movement supplies your aim. The jump preserves momentum and briefly breaks NPC targeting, and it works with the Stand either summoned or dismissed.
Bearing Toss has a 250-stud maximum reach and a nine-second base cooldown. Headshots knock the target down and blur vision, while an ordinary hit stuns and knocks back. The projectile can be blocked and is usable while piloting. Choose a clear aim line rather than treating the maximum distance as a guaranteed hit.
For projectile defense, summon the Stand and hold F: Mouse1 attempts a catch, while R deflects. Bane of Rats also lets H collect a frozen knife, nail, bullet or throwable. Aim and attack to return a caught projectile, or click an unheld frozen projectile to punch it in your chosen direction.
Campfire and Tandem Rushdown
Campfire costs zero EX, has a 20-second base cooldown and lasts ten seconds. Build it on flat ground in front of the Stand, including while piloting. Interact to sit and recover three health each second, even in combat. Interact again or jump to stand up; incoming damage ends your rest.
Warmth dries you but worsens aging, an important cost during the Train raid’s aging objective. Touching the fire burns and briefly stuns even its owner. Attacks, liquid moves and uncovered rain can extinguish it. A fire created during stopped time waits to ignite until time resumes, so do not assume its healing and heat are already active.
Tandem Rushdown costs two bars and targets an enemy within 40 studs. The Stand rushes from the front, barrages and slams them down while you regain freedom to move and attack once it launches. It can be blocked or parried, ends if you are interrupted or the target escapes, and cannot be used while piloting.
Prepare for the Opal variant swap
Use Opal Roka on Star Platinum for the recorded SPTW route. The item gives a 10% chance to swap versions, a separate 10% chance to lose the Stand and otherwise leaves it unchanged. SPTW itself is also listed as affected, so the item is not a guaranteed one-way upgrade. Read the evolution guide before applying it.
Save a loadout you want to retain through D’Arby and chips; equipping a chip permanently replaces the current Stand. Arrows roll the base Stand rather than directly granting this variant. Compare TWAU if your decision is between variant kits, since its stop costs and cooldowns differ.
Sources
Sources checked November 15, 2026.